Showing posts with label White Countess. Show all posts
Showing posts with label White Countess. Show all posts

Sunday, January 20, 2013

America's Place in the World - Learning from History

Andrew Bacevich gave the 2012 George C. Marshall Lecture in Military History, and as one would expect from Bacevich, it was scathing, insightful, and a joy to read.

I would strongly recommend you simply click on the link above and read his comments, titled "The Revisionist Imperative: Rethinking Twentieth Century Wars." They are well worth the time. But for the sake of the discussion here, let me give the very brief summary: Bacevich argues that the US drew the wrong lessons from the 20th century because we look at the wrong bit of history. We focus major attention on the Second World War, and conclude that massive applications of American military power can defeat tyranny and restore justice. While Bacevich quibbles somewhat with this interpretation of World War II, his larger argument is that we forget lots of history which teaches different lessons.

I'd like to suggest that greater knowledge of the period prior to America's entry into the war might lend lessons which better suit the present day. America had only a limited presence in the wider world, much of it characterized by businessmen, journalists, and diplomats. Our power was far short of omnipotent. What could we do in Manchuria or Sudetenland? Very little.

This situation is well attested in that most popular of media: Hollywood. Think of Rick in Casablanca or, more recently, Mr. Jackson in The White Countess. From watching films such as these - rather than The Sands of Iwo Jima or the like - one learns that Americans are in constant danger of being overwhelmed by the complexity of foreign locales and the pace of events that happen there. Our American protagonists are not powerless to effect change, but their power is considerably circumscribed by events beyond their control. Moreover, men like Rick and Mr. Jackson bring about change only rarely through the power of the gun; more often their American dollars or their intimate knowledge of local cultures and politics carried the day.

A foreign policy based on this set of historical memories - rather than on the Second World War - would not simply retreat from the world, but would choose its battles wisely. It would not abolish the use of military force, but rather than seeking to build fleets of aircraft, it would focus on diplomacy, intelligence, and the application of soft power, particularly through NGOs and businesses. It strikes me as precisely the kind of foreign policy the present age demands.

Friday, December 18, 2009

Ten Films to Get You in the Mood for Pulps Gaming!


I have a confession to make: I play miniature war games. Many years ago I got my start with these guys, though I never owned more than a handful. But now I've acquired an army of crusaders for this game, an army which is only slowly getting painted and assembled, but should take the field some time in the spring. However, there is yet a third genre of war gaming which has caught my fancy... Pulps. Yes, like the sleazy dime store novels. Well, sort of. Let me share the description of miniatures craftsman Bob Murch, whose figures you can see below and left:


Pulp Figures and Rugged Adventures are primarily designed for a fictionalized historical setting we call the 'Pulp Era'. The pulps were entertainment magazines of the early 20th century and reached their peak of popularity in the period between the first and second world wars. The pulp magazine venue introduced tough guy detective stories with famed characters like Sam Spade and Philip Marlow, occult action/adventure stories from authors such as Robert E. Howard, the creator of Conan or Sax Rohmer of Dr. Fu Manchu fame. They also introduced the jungle fantasy adventures of Tarzan of the Apes. Within the pages of the pulps you might join an expedition into distant lands in search of a lost city. You might sail an airship through a polar gateway to a pre-historic world at the center of the earth. It was an action packed world of brave heroes standing alone against sinister villains plotting world conquest, tough dames, spies and even the occasional brilliant scientist with a newly invented rocket ship. It was a brightly coloured world of action packed, spine tingling adventure.

Is it any wonder that folks want to game this stuff? To get in the mood, I've assembled a few films:

Zulu (1964). Too late for the golden age of pulps, this classic film nevertheless has a lot of the key elements: Europeans in nifty uniforms, exotic setting, guns, danger, heroism... The Battle of Rorke's Drift was a tad early, but there are plenty of figures from slightly later decades of the British Empire.


The adventures of Indiana Jones (1981, 1984, 1989, 2008). This fedora wearing, whip wielding, Nazi (and Communist) fighting archaeologist is probably the most iconic pulp hero known to contemporary audiences. He's also the reason any game worth its salt had better include at least a smattering of these.


The Rocketeer (1991). Though this movie came out in 1991, I have never seen it. But clearly the film (and the comic books) were the inspiration for these guys.

Michael Collins (1996). Not exactly a pulp action film, this historical biopic is nevertheless set in a real conflict featuring soldiers and policemen, spies, guerrillas and gun-runners, and a real-life hero.

The Mummy and sequels (1999, 2001, 2008). High cinema? Probably but. But they feature archaeological adventurers. And a librarian. I don't know; maybe I just have a thing for librarians...

The Aviator (2004). It's a movie about Howard Hughes. Featuring a lot of amazing airplanes. Need I say more? Incidentally, this film references a film Hughes made about World War I: Hell's Angels (1930). Which might open the door to these guys. Alternatively, one could envision a scenario built around Hell's Angels involving these folks.

First on the Moon / Первые на Луне (2005). This fictional documentary of a Soviet lunar landing in the 1930s could be quite interesting, if one could get one's hands on a copy (which might not be easy). Space travel? you ask. Sure: mad scientists are a classic part of the genre. Soviets? Well, true, the Nazis are the totalitarians of choice, but sometimes they're so overused they get a bit out of hand.

The White Countess (2005). This is not really a pulp film; it's more of a historical drama. But it's set in one of the wildest cities of the 1930s: Shanghai. I think the film does a superb job depicting that world of American businessmen, Chinese warlords, Japanese spies, Jewish refugees and White Russian exiles that it deserves inclusion here.


Public Enemies (2009). There are plenty of gangster movies from which to choose. Indeed, Bonnie & Clyde (1967) might be a better film, but a gamer's interested in shootouts more than cinematography. Likewise, The Untouchables (1987) also deserves mention.

The Adventures of Tintin: Secret of the Unicorn (2011). Nevermind that this film has not yet been released. The three comic books upon which it's based are quite fun and Tintin has more than enough pulp hero qualities: intelligence, bravado, world-wide travels and a faithful sidekick (even if he is just a dog).

Some people might worry that the pulp fiction genre - along with the movies and games it has spawned - is violent, racist, sexist and jingoistic. This is all probably true. I would, however, note two things. (1) Modern pulps tend to exaggerate, even caricature, these vices, reducing the danger that we might notice them, even while imbibing them. (2) Modern pulps knock-offs often caricature these vices to the point of mocking them. And it's rather hard to accept ideas you don't even take seriously.